Intimidating orchestra music
It's a bunch of people on stage in tuxedos going 'ssshhh.' I want everyone to clap and scream when they want."Many musicians might wince at that notion. But with dystopian landscapes, cinematic crispness and good-versus-evil narratives, game music summons worlds that speak to the fears and ambitions of an age that is at once entranced and intimidated by technology.
Unlike most movies, where music is layered in after filming, music in the best video game feels ingrained in the plot.
Audiences stand and cheer."These orchestras need to hire me to produce a Beethoven concert," said Tallarico, who debuted "Video Games Live" in 2005 at the Hollywood Bowl with the Los Angeles Philharmonic.
"I love Beethoven, but I have a problem sitting through two hours of Beethoven.
At the same time, video game music has become increasingly sophisticated.
The bleep-bleep, blip-blip days of "Pac-Man" and "Space Invaders" are, like the Cold War and Woodstock, ancient history.
Scores for "World of Warcraft" and other games call for strings, woodwinds, brass and choruses — whirling scales for an industry whose franchises rival Hollywood's."It's not the solution to the underlying problems of orchestras, but it's a way to reach out to an audience not usually associated with classical music," said Emmanuel Fratianni, a Los Angeles-based classically trained pianist who conducts and composes video game music. We need to blur the lines a little more to expose the gamer to Tchaikovsky."Classical music, including Wagner's "Ride of the Valkyries" and Beethoven's "Moonlight Sonata," has been featured in video games for years.
"I'm making a Willy Wonka section right now."He is surrounded by childhood images.Among the most accomplished is the score from "Final Fantasy," composed by Nobuo Uematsu, whose youthful piano playing was inspired by Elton John.